Speed includes a full featured raytracer which precalculates anims while showing the one already calculated. The raytracer can do shadows and reflections and supports standard shapes like spheres and triangles.
Speed needs a math coprocessor like the 68882 to run. However, the speed will really suck on a 030/882 setup. Use a 040 for best results (or any results at all ;-).
Code by:
Raytracer by:
Per "Quark" Ødegård (perod@ifi.uio.no)
Music by:
Kent "Flash" Bakke
Red Atom
Objects: Stig Arne Olsen (Stig.A.Olsen@hydro.hda.no) The glass spheres rotate around the center sphere, making all kinds of interesting shadows and reflections. |
Blue Spheres
Objects: Stig Arne Olsen (Stig.A.Olsen@hydro.hda.no) The blue spheres rotate around a glass sphere, while making nice reflections. This part was added because it reminded me of a similar effect in an old demo, and it looked really nice. |
The Juggler
Objects: Morten Johnsen (Morten.Johnsen@triumph.no) An attempt to recreate the famous juggler anim. The juggler keeps the 4 spheres in the air while tracking them with his eyes! Note the nice reflections of the spheres in his body. |
Spheres with multiple lightsources
Objects: Stig Arne Olsen (Stig.A.Olsen@hydro.hda.no) The best part of the intro, which was never shown because the arrangers decided to cut the intro short for some reason :-(. The spheres have 3 different lightsources which blend into each other. Also, the spheres move into each other and overlap with no clipping problems at all. |
Triumph Logo
Objects: Stig Arne Olsen (Stig.A.Olsen@hydro.hda.no) This is actually the final still picture showing off how nice real shadows look. |