Dreamscape
The Triumph demo Dreamscape came 2nd in the demo competition at The
Gathering 1996. Dreamscape has Cybergraphics support, so if you have a graphics
board, it's rock'n'roll!
Downloads
Requirements
Machine: | Amiga :-) |
Processor: | 68020+, 030/50 recommended |
Memory: | 2MB chipram, 4MB Fastram recommended |
HD space: | Needs 4.2MB, can not be run from disks |
Tested on: | Most configurations from 020/14 to 060/50 with CV64 |
Oh yes, bragging is so much fun sometimes, Dreamscape works on *all* 020+
Amigas (including ECS), even 040 based ones! (as opposed to a certain other
demo ranked higher than this one at TG96) In fact, even the music is played
correctly!
Dreamscape Remix
Dreamscape Remix is a re-release of Dreamscape with many bugs fixed and general
improvements. All the new stuff is described in the readme file, but here
are the main points:
-
Support for all 32bit Cybergraphics modes (should work perfectly on the SD64!)
-
Support for all 16bit Cybergraphics modes (gives truecolor on all cards!)
-
Cybergraphics double buffering
-
New 2x2 modes for all displays, even ham8! Looks much nicer than the old
black dither.
-
New 1x1 modes for all displays
-
Much faster grey modes
-
Should work on v36+ Amigas (knock on wood)
Two versions of Dreamscape Remix has been released. Version 1.2 is the latest.
Credits and Screenshots
Code by:
Nils "Darkman"
Corneliusen
(Corneliusen@triumph.no)
&
Carl "Smeagol" Aaby
(Carl.Aaby@triumph.no)
Music by:
Kim "Cobolt" Berg
(cobolt.berg@triumph.no)
-
Triumph Motion Pictures logo zoomer
-
Objects: Ivan Moen
-
The good old Triumph logo zooms in on the screen. Notice the nice lens
flare effect (turn the brightness up!) This sequence is very much like the
opening on Ivan's wild compo entry
-
Dreamscape logo rotator
-
Objects: Morten
Johnsen
(Morten.Johnsen@triumph.no)
-
The music begins. The socket scrolls up from the bottom. The Dreamscape
logo rotates down from the top of the screen and lands on the socket.
-
Gear
-
Objects: Ivan
Moen
-
The gear wheel rises from the acid bath, rotates around while spinning
and sinks down again. Note the reflections in the acid and on the wheel
itself.
-
Atom rotator
-
Objects: Ivan
Moen (moeni@online.no)
-
Several other objects rise from the acid bath and spins around, dipping
into the acid every now and then. Note the light settings and reflections
in the acid.
-
Dreamscape part 1 - Enemy flyby
-
Objects: Morten
Johnsen
(Morten.Johnsen@triumph.no)
-
The five enemies fly between some friendly pyramids. Suddenly they encounter
a friendly fighter base. They decide to make a run for it. Note the shadows
and the texture on the pyramids.
-
Dreamscape part 2 - Launch
-
Objects: Morten
Johnsen
(Morten.Johnsen@triumph.no)
-
Our hero takes off and chases after the enemies. If you watch closely,
you might see the Triumph logo on the back of the fighter :-). Yep, it's
the same fighter as used in Morten's winning entry to the Gathering 1994
animation competition!
-
Dreamscape part 3 - Enemy cruise
-
Objects: Morten
Johnsen
(Morten.Johnsen@triumph.no)
-
The enemies cruise through the landscape, attempting to get away. Note
the shadows.
-
Dreamscape part 4 - The showdown
-
Objects: Morten
Johnsen
(Morten.Johnsen@triumph.no)
-
Finally, the good guy catches up with the attackers. He turns on his
trusty laser and knocks out four fighters easily. The last one is a bit tougher,
but he hits at last. The camera does a nice closeup of the explosion and
the good guy flies away victorious. Note that the laser casts a shadow. Do
lasers cast shadows? I don't know!